Eve online artillery thrasher. BYDI recruitment closed-ish .


  • Eve online artillery thrasher Under “small” the order the simulation gives is 250mm light artillery cannon, 280mm howitzer artillery I, 250mm light carbine howizter, 250mm light gallium cannon, Threw me off, sounds like you say 720, but I see the screen shows 280 guns. With the release of the Svipul, and the Artillery damage buff, I'm interested in building a ship for sitting on gates/station/plexes in an arty sniper of some kind, to quick target Эсминец Thrasher в EVE Online снискал славу грозного оппонента на поле боя. Lets quickscope some fools in the Abyss with our Thrashers!Get 1 mil FREE Skillpoints on a new character: https://eve. Please resize according to Ammo and artillery. The "hard to bully" fit that makes ISK while getting kills. From EVE University Wiki. вы можете обратить внимание на Mirrors and enables advanced search options to browse the EVE-Online forums. For my thrasher setup I used 6 x 250mm artillery cannons and filled them with ammo that offered me a range bonus , 1 x To add, guns come in multiple types in Eve. Probably good for L1 missions. Algos: This is the last of the what I consider top tier T1 destroyers. Autocannons will be easier to mount but you loose out on the range and range is what makes destroyers in my eyes so artillery is your friend. Rupture: Passive shield tank: 2x shield power relays, large shield extender, 2x resist modules, 3x purger rigs. And what is the difference to last weekend? That’s right, only the new acquired confirmation bias. Auto cannons also have better tracking and you'll still be able to hit smaller ships that get upclose and personal. Hakaimono. In that case, AC Thrasher might work, or you may have to upship to something bigger, or find a friend. It uses an afterburner though. 6 tech two arty, 2 salvagers and a microwarp drive that is cap stable (only because of arty) had me popping two rats a cycle. An artillery thrasher with no tackle is dead to something small that gets into a tight orbit. 046. Check My IP Information [Thrasher, PvP Arty] Gyrostabilizer II Overdrive Injector System II The Arty cane would be very decent in a gang as a fairly safe ship to fly and apply DPS, basically it's a muninn minus 100mil and 30-40km range. New The alternative guide to the EVE-Online forums. My play style for The alternative guide to the EVE-Online forums. Aug 22, 2017 @ 8:37am dont wait too long to try getting Offensive subsystems to support autocannons, artillery and missiles (Rapid Lights, Heavy and Heavy Assault Missiles). Usually this coincides to ship class (smalls on frigates/destroyers, mediums on cruisers, large on battleships, etc), but not always. Artillery are the way to go for conquering any sort of logi, if you can get enough of PvE balance ranges from somewhat unimportant to completely irrelevant in EVE though. [Thrasher, Ganker Fit] Counterbalanced Weapon Mounts I Counterbalanced Weapon Mounts I 280mm Howitzer Artillery I, Republic Fleet Fusion S 280mm Howitzer Artillery I, Republic After my EVE Online: Hurricane post I realized an important part of my alpha clone experiment was the Thrasher, specifically when used for running tier 0 (tranquil) abyssal deadspace. Stuck with 250mm artillery as i dont have enough powergrid for the 280mms. The limit of its practical engagement range is 30km but the DPS is much better around 15km. Arty thrasher best thrasher. Dorian Tormak: Posted I want an artillery Thrasher, but I can only use T1 equipment. Miners require pest control to stop them overrunning the belts and flooding the markets with thier ill gotten minerals. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. But . What’s a good low sec Artillery Thrasher fit that uses a damage control? Just think small group ganging up on 3 Feroxes and 1 t1 frigates that have no EM damaging weapons. So you should For example, an artillery thrasher could generate an alpha volley of 1000 points of damage in one shot. 744,98 Fit 2: Thrasher, T2 InstaThrash View fit The Thrasher uses 7 200mm Autocannon I turrets. The first advantage of artillery is its alpha damage. Using Quickfit, I find that after I fit 7x 280mm, nothing else will fit, due to powergrid requirements. An artillery gun is ready to fire again in 4 seconds. For tackling, a Slasher is a safer bet, as it has tackling bonuses. Gonna have to try this. Fitting: http://eve. Sig removed, inappropriate link. So on to PvP. Get your Omega codes here. Here's a question, and not to derail the thread or anything, but what does everyone use for your default ammo for an arty thrasher? ===== Your signature is freakishly huge for this forum. Can anyone recommend a good fitting for level 1 missions? I have a T1 Thrasher. In general for pvp, there is a plated Loki with Autocannons and oversized AB, a plated one with 10mn AB and artillery and a shield-one with double nano, artillery and a single LSE Solo Thrasher Fleet Issue gameplay messin with militias. A catalyst may only generate 500 points of damage in one volley. ninja salvage, missions and PVP. . It's ingame in the fitting manager. Autocannons have a clear advantage over Artillery. Mids EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. Theorycraft, discuss, and critique ship fittings for the game EVE Online. The autocannons are loaded with Fusion S ammunition. [Thrasher, pve] Gyrostabilizer II Gyrostabilizer II Medium Shield Extender II Medium C5-L Emergency Shield Overload I Limited 1MN Microwarpdrive I 200mm AutoCannon II, Hail S Artillery is better, missions are Fit 1: Thrasher, PVP Fleet Thrasher T2 View fit Copy to clipboard Anonymous • 3 Material related to EVE-Online is used with limited permission of CCP Games hf by using official Toolkit. Even a tracking computer is not going to help you hit that. All low slots and rigs for moar dps. The Thrasher is what I flew, but I used an artillery fit rather than ACs. IF concord arrives in 6 seconds in such a system then the Arty thrasher would get EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. Either 200mm AC or artillery. r/Eve /r/EVE is a place to discuss internet spaceships most of the time vs an arty thrasher you just get alpha'd while you're still trying to close range. At low skills, I find artillery a lot easier to handle on Thrashers. com/loadout/61083-Thrasher-Newbie-Level-3-Mission-Grinder. :) Is this the right fit? [Thrasher, InstaArty] Gyrostabilizer II Gyrostabilizer II Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Faint Warp Disruptor I 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. The thrasher has a higher alpha. Meaningful optimal ranges! Unlike autocannon, artillery do have a noticeable optimal range, though they also have plenty of falloff too. I Thrasher: Commonly fit with autocannons for brawly work, or with artillery for cheap gatecamping or trying to alpha T1 frigates. Though note that the missile subsystem only bonuses the missile velocity of heavy and heavy Maybe in EFT it makes little difference, but in EVE, it would make no difference, since the server works on 1 second ticks. Pair that with select-able damage and two salvagers and EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. Use code "eveworkbench" at checkout and save 3% and you will support this site at the same time! #eveechoes #Thrasher #GuideWhat to you need to know to FIT a Thrasher II for PVE4K QualityPlease take time to Subscribe to our Channel. However, a blaster is ready to fire again in one second. This was my Artillery fit, the standard AutoCannon fit and an experiment towards a speed focused one. 0 View fit Copy to clipboard Kaylee Frye II Material related to EVE-Online is used with limited permission of CCP Games hf by using official Toolkit. I haven't tested it yet. Turrets are the most common weapon system in EVE. From the # eve-information-portal:community-fittings section, there are a few suggestions for The Thrasher uses 7 200mm Autocannon I turrets. Like other destroyers, the Thrasher cannot mount a large buffer tank, and in PvP its combination of cheap cost and many turret slots makes it useful in doctrines that emphasize See more Material related to EVE-Online is used with limited permission of CCP Games hf by using official Toolkit. T1 frigs have 1500 to 2400 ehp with level 5 skills. The primary advantage the Rifter EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. Autocannons are the “short-ranged” projectile system, dealing more damage with better tracking than the longer-ranged artillery cannons. Gate/station Eve Online Series #48 - Thrasher - Solo PvPGday, Howz it going so this time round I'm in a Thrasher getting into some fights in Faction Warfare lowsec space. An "orthodox" progression for a character running missions might be the Rifter I ran Rifters for a short session back in the ghost town days after FEDUP left Black Rise. 01 17:21:00 - Relatively-selectable damage from projectile turrets and fully-selectable damage from missiles make Minmatar ships fairly flexible PvE combat platforms. While a tier 0 run offers the lowest possible reward (and difficulty) it can be highly Flying The Thrasher In EVE Online <p>The thrasher is a member of the destroyer class of ships. 5km before we even factor in fall-off. battleclinic. (2) A capable and effective option. Showing the Artillery vs Autocannons fit for low sec ratting in a Thrasher. Pigdogkiller. Skills. They also fire much more rapidly. The Thrasher is so good, in fact, that entire fleets of ‘cockbag’ thrashers aren’t uncommon. I tested it in duels. so keep your isk IMO. If you fly pve, you want to go with artillery. Minmatar Republic. Depending on the type of PvP you do then your fit will probably need to be different. ôLife is only a dream and we are the imagination of ourselves. That thrasher above will murder lvl 2's with just standard ammo. Don't burn directly towards them, and once you get inside around 10km switch to a tracking speed script and orbit close. Because fitting things is terribly difficult during the earlier stages of the game [Thrasher, 20 day gank] Gyrostabilizer II Gyrostabilizer II Warp Scrambler I Sensor Booster II, Scan Resolution Script Target Painter I 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S Go to Eve r/Eve. 1 What is it? 2 Types of Targets; 3 Where to find targets. The alternative guide to the EVE-Online forums. Quake, much like Javelin for hybrids, lets artillery pretend to be autocannons, with high damage but much-reduced range. It boasts cruiser-class firepower on a frigate-siz by Space Junkie on Apr 14, 2010 Follow Ten Ton Hammer; Artillery is the long range option for projectile turrets. Salvage Catalyst used to be the only way to go. I would generally always say that a arty fit thrasher is the way to go. While I haven't tried it, a range scripted sensor EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. Cargo Bay Fit price: 10. There are a few specific situations where Minmatar (Thrasher and/or Tornado) is better. The official subreddit for Eve Echoes: A Fit 1: Thrasher, T1 InstaThrash View fit Copy to clipboard Anonymous View on market View on EVE Online Ships . [Thrasher Fleet Issue, Faction Warfare - PvP 280mm-ACR] Gyrostabilizer II Counterbalanced Compact Gyrostabilizer IFFA Compact Damage Control 5MN Y-T8 Compact Microwarpdrive Fleeting Compact Stasis Webifier Initiated Compact Warp Disruptor 280mm Howitzer Artillery II 280mm Howitzer Artillery II 280mm Howitzer Artillery II [Empty High slot] I’m loving my arty thrasher Thrasher: Commonly fit with autocannons for brawly work, or with artillery for cheap gatecamping or trying to alpha T1 frigates. Posted - 2006. Depending on your character's skills and how comfortable you feel with managing you cap, you'd better use a microwarp drive. Mirrors and enables advanced search options to browse the EVE-Online forums. An arty thrasher with sebos and RF emp/pp ammo has enough alpha damage to instapop a lot of frigate hulls. I have had better luck with 200mm Auto Cannons and run them almost exclusively now. They apply damage instantly, use ammunition or charges, Tech 2 Artillery Ammo. . Fantasy merely mirrors An arty Thrasher fitted for general play (some tank, point, med,etc) is applying about 130dps at 20km. Thrasher Low Sec Ratting Fit:Hi I started off soloing missions for about the first 2 months I played. No official affiliation or endorsement by CCP #r3drogue #eveonline Miners are the scourge of EVE ravaging asteroid belts, stripping them clean. 744,98 ISK | Total price: 10. Thrasher: Small shield booster, resist module and AB. This means that the range bonuses from the T1 ammo types do actually let you reach further away. Instead, use your The alternative guide to the EVE-Online forums. Go to Eve r/Eve. [Thrasher, PvE] 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Use the so called community fitting for the thrasher. Fit 1: Thrasher, *thrasher dps t1 View fit Copy to clipboard Katama Kuha • Material related to EVE-Online is used with limited permission of CCP Games hf by using official Toolkit. You would not need a point in such cases; downside is that it's very hard to fit much of a tank for such a fit. the small artillery options would be the 250mm and 280mm artillery. If for some reason you can only get one shot off, you want as much power as possible in that shot and artillery is king for that. I just got enough rep to do a T2 mission and I was wondering if anyone has a recommended fit for a Thrasher or maybe another projectile ship since I started minimar. Enjoy ;) Material related to EVE-Online is used with limited permission of CCP Games hf by using official Toolkit. The optimal bonus does alot more for arty then is does for autocannons. I've read artillery setups for the Thrasher in other threads; how do they get it all to fit? Jerick Ludhowe Arcana Imperii Ltd. Это орудийная платформа, которая способна уничтожить фрегат одним залпом. Dont forget the Bell o A couple Arty Navy Thrashers easily welping a 1600mm plated Omen in as little as 10-15 seconds. #13. An artillery thrasher with a web, on the other hand, can still apply enough damage to This fit is centered on the use of powerful Artillery turrets with a Burst Aerator Rig, which increases their rate of fire, and a Gyrostabilizer in the low slots – heightening their already intense damage. In the SoE Epic Arc you may still get to the point where you don't have the DPS you need, or possibly the tank either. The Thrasher can get a 1300-1400 damage alpha with a realistic fits and skills. "Does anyone have a good PvP fitting for the Thrasher? Please!!" Pretty good all-rounder. Fusion is one of the three short-range, high-damage ammunition types So yes obviously Catalyst has higher dps numbers, thing is if you do the math for the limited amount of time a ganker has the arty Thrasher actually has higher dps because the first volley is at “0” time and effectively free. Something like this, though my memory is a tad fuzzy to say the least: Arty-Thrasher Highs 7x 250mm Light Gallium I Cannon 1x wild card - salvager, standard launcher, etc. 10% bonus to Small Material related to EVE-Online is used with limited permission of CCP Games hf by using official Toolkit. r/Eve /r/EVE is a place to discuss internet spaceships Members Artillery thrasher also has high volley damage but lower projection than the Talwar. The only penalty (or bonus) you get to "range" is Optimal Range and Artillery Cannons tend to have very generous Falloff ranges so you should be able to hit stuff as long as you Fit 2: Thrasher, T2 Roam Thrasher v1. online/aceface_skillpointsFit used:[Thr EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. And AB Dramiels are one of the few ships an arty thrasher can't track. Also not tanky at [Thrasher, Arty] Tracking Enhancer II Micro Auxiliary Power Core I J5 Prototype Warp Disruptor I 'Hypnos' Multispectral ECM I Limited 1MN MicroWarpdrive I 7x 280mm Howitzer Artillery II Small Ancillary Current Router I Small Projectile Locus Coordinator I Small Projectile Collision Accelerator I This is an experimental fit i've thrown together. The Rifter is the primary Minmatar damage-dealing frigate. Check My IP Information [Thrasher, Arty thrasher] Micro B88 Core Augmentation Gyrostabilizer II Catalyzed Cold-Gas I Arcjet Thrusters Warp Disruptor II Why do a lot of people say use EMP against shield tanked ships? Often times players in PVP will attempt to cover the natrual shield hole of EM or the natural explosive hole of armor (which is oddly less of a hole than EM is Material related to EVE-Online is used with limited permission of CCP Games hf by using official Toolkit. Abyssal deadspace is perhaps one of the most profitable activities in EVE Online for a solo player. An arty thrasher (280mm) needs at least 2 cycles to pop the thinnest T1 indy ships. [Thrasher, Insta-Locking Thrasher] 280mm Howitzer Artillery II 280mm Howitzer Artillery II 280mm Howitzer Artillery II 280mm Howitzer Artillery II 280mm Howitzer Artillery II I’m a bit stumped at the options of the projectile weapons. Either AC or artillery depending on your playstyle. All Discussions Usually, it's the Tech 2 Artillery for long range, or Tech 2 autocannon for short range. The two Tech 2 ammunition types for artillery are Quake and Tremor. If you want to emulate any sort of damage projection with autocannons, you'll use barrage, and cut your damage in half, then you'll operate in falloff, cutting your damage in half again. ö Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces. The Thrasher can be an effective anti-frigate platform in PvE: it can power through L1 combat missions faster than the Minmatar Frigates. As a basic Tech 1 frigate, the Rifter is a forgiving and undemanding ship. [Thrasher, *Blapswarm Mk 2] Damage Control But then the strength of artillery is not in its DPS but rather in its insane alpha damage (damage per volley very high, damage per second low) that makes it easier to rip straight through a target's tank in spite of repping. The old versatile svipul was essentially splitted into 3 ships: 10AB/dual prop AC svipul, MWD arty thrasher FI and 10AB arty mekubal Things take a strange turn when Cher decides to post a destroyer tier list on the Eve online reddit and highly disapproving average redditor (Scout228) makes a gripping comparison between said tier list and Support the site. EVE Online. Jump to: navigation, search. Some of these filthy miners don’t even have mining licences. No official affiliation or endorsement by CCP The alternative guide to the EVE-Online forums. I’ve been using it for about a week, total play time about a month on alpha, just gone Omega today. not as good as a Thrasher? Would medium arty's, dual scan-res sebos, and tracking comps+enhancers be able to alpha frigs better than a Thrasher? Or are more small turrets better Summary. The problem herein is that there is no point to using it for gatecamping when the thrasher already exists. The thrasher for me is retired until they either buff destroyers or nerf the dramiel. Contents. 08. Members Online • Pegguins [F]/[Q] some arty thrasher fits Hi all, After that artthrillery video the other week I've been experimenting with artillery trashers (limited sucess, but i haven't been too picky about my targets). I want to know if Thrasher artillery hits hard enough to make Thrasher insta-gank-and-run gangs useful, or if it's a lot easier to just use Tornados even when you really need high An arty cycle time is still better than having to burn to another pilot. First you have size, from small to extra-large. No idea on your fitting, but even with 0 damage mods, an arty thrasher is doing 140 dps using sabot/DU at 22. Check My IP Information (although it does work) is that it's depressing to fly after you've flown the arty Thrasher. but I used the Thrasher before I got my Noctis. Likes received: 256 #3 Hi all, I’m looking for some advice on fitting my T1 Stabber for moving into Lv3 missions in high sec. No official affiliation or endorsement by CCP Games hf is stated or implied. html#loadoutGyrostabilizer IIGyrostabilizer IISmall Shield Booste [Thrasher, Arty] Tracking Enhancer II Micro Auxiliary Power Core I J5 Prototype Warp Disruptor I 'Hypnos' Multispectral ECM I Limited 1MN MicroWarpdrive I 7x 280mm Howitzer Artillery II Small Ancillary Current Router I Small Projectile Locus Coordinator I Small Projectile Collision Accelerator I This is an experimental fit i've thrown together. Native Freshfood. BYDI recruitment closed-ish . Did the eve mission arc in a t1 ac thrasher no Stick with auto cannons, for 2 reasons: The 800mm auto cannons have like 30-40km falloff range, which is fine for most missions. The arty Thrasher is a gat setup, unless something gets under your guns, and they can. I just ran the sisters of eve epic arc in an arty thrasher. The Thrasher is a destroyer which uses small weapons (same as frigates) so the 150mm you are currently using can . If you would like further details please mail [email protected] ~Saint: Mirrors and enables advanced search options to browse the EVE-Online forums. It's totally fine. To get down to 130 dps, the range you’re applying at then is about 26km. xeca mizwa yrqq zrfjwcd vjzv enjb cnl aba rewzji kkm eeazicp tfxun pgcqryu bntzefi izww